using UnityEngine;
using System.Collections;
using DICE_GS;

public class GameResultDone : MonoBehaviour {

	void OnPress (bool isDown)
	{
		Camera.main.gameObject.GetComponent<CameraControl>().PressedUIButton(isDown);
		glog.debug ("OnPress isDown="+isDown);
		if(isDown == false) {

            //PC_CS_REQUEST_RANDOM_BOX packet = new PC_CS_REQUEST_RANDOM_BOX();
            //packet.ServerID = BoardManager.Instance.boardPerson_me.SID;

            //CNetworkManager.Instance.SendPacket(packet);

			StageManagerWrapper.SendLeave();
		}

	}

}
